Breackdown :

John Carter (00:04/00:25):
Maya and Houdini

- 00:04/00:18 Digital Character Cloth Simulation

Simulating Loincloth, Necklace, Scabbard, Baldric, Belt, Bridle, Blanket

- 00:19/00:22 Digital Character and Crowd Cloth Simulation

Simulating Loincloth, Necklace, Scabbard, Baldric, Belt, Rifle Strap, Mantle with fur

- 00:23/00:24 Crowd Cloth Simulation

Simulating Loincloth, Baldric, Necklace

- 00:24/00:25 Digital Character Cloth Simulation

Simulating Loincloth, Necklace, Scabbard, Baldric, Belt, Rifle Strap and matching the loincloth movement with the movement of John Carter's Loincloth

Monster in Paris (00:26/00:48):
XSI, Realflow, 3DSMax

- 00:26/00:29 Particle Fluid Simulation on Realflow with Ice cube in Rigid Body. Bottle and Bucket in colision.

- 00:30/00:31 Geometry deformation using maps generated in Realflow to simulate water movement.

- 00:32/00:38 Particle Fluid Simulation on Realflow

- 00:39/00:40 Flame simulation and rendering on 3D Studio Max and Liquid simulation on Realflow.

- 00:41/00:42 Soot simulating and rendering in 3D Studio Max

- 00:43/00:45 Pipe smoke simulated on XSI

- 00:46/00:48 Water drop on Realflow

The House of Magic (00:49/01:51):
Maya

- 00:49/00:57 Character cloth Simulation

- 00:58/01:00 Cloth and pillow simulation

- 01:01/01:04 Character cloth Simulation

- 01:05/01:10 Particule simulation with instancing and aim animated

- 01:11/01:15 Character cloth Simulation

- 01:16/01:21 Leash simulation

- 01:21/01:22 Smoke, wood shard and ambient dust simulation

- 01:22/01:25 Colision dust, a,bient dust and cloth simulation

- 01:26/01:27 Particle and instance simulation

- 01:28/01:29 3 layers of shards
2 layers of shards simulated with diferent size of shards
1 layer of hand animated shard

- 01:30/01:32 Exhaust simulation with Maya fluids matching with engine acceleration

- 01:33/01:46 Particle and instance simulation, character cloth simulation

- 01:47/01:48 Ambient Dust simulation dust bunny establishement

- 01:49/01:51 Smoke slab explosion, particle slab explosion Simulation and Rendering

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