
3dsmax Environment Modeling #1 Procedural Stone
1 year ago
In this tutorial you will learn how to set up a modeling rig on a sphere object, in order to make it look like a stone.
This technique delivers a very believable result and is absolutely non destructive. Once set up, you can easily modify the results, only by changing the mappingoffsets in the first "cellular" displacement map.
This video is only about the modeling rig, a later tutorial will cover the mapping an texturing for the highpoly, as also an approach to make this a game ready asset.
~ 7 min
~ 110 MB HD
This technique delivers a very believable result and is absolutely non destructive. Once set up, you can easily modify the results, only by changing the mappingoffsets in the first "cellular" displacement map.
This video is only about the modeling rig, a later tutorial will cover the mapping an texturing for the highpoly, as also an approach to make this a game ready asset.
~ 7 min
~ 110 MB HD
MP4
00:07:51
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however that is at the expense of visual realtime feedback
Sascha Henrichs
Great tutorial, but is there any way to get the same result as at 3:15 for a more cartoon style without so many polygons to deal with ?
The main problem is that I need to import my rock in Maya, so I can't keep the Turbosmooth during the export and set it low in Maya...
Edit: Oh! I forgot the most important thing! Thanks for the great tutorial Sascha, I'm really happy with my rock :)