GDC 2009 - Jesse Schell has been teaching Game Design at the Carnegie Mellon University Entertainment Technology Center for seven years, and has condensed his teaching method into an unusual book. The premise of the book is that good game design happens by viewing your game through many different perspectives, or lenses. In this talk, Jesse will give a guided tour highlighting many of these lenses, and explaining how instructors can use the lens concept in their game design curricula.

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