Waiting for some renders for work to run so I thought I'd upload another piece of R&D. This is Rotor/Jet wash done by emitting particles across a surface with PFlow and then using Emit By Object Distance controller in Fume. The emitted smoke is then accelerated by a SS emitting only velocity and temperature. Thanks for looking and please pardon my grid boundaries :) Thanks go to Fabian for the notes on rev1!

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