In this multi-part Blender 2.5 video tutorial we are going to be taking a close look at how to model a Porsche 911 GT3 RS. Due to the nature of the car these tutorials encompasses a lot of techniques from both organic modeling and hard-surface modeling styles. A particular emphasis is placed on creating good topology that will enable you to easily modify the shape but also to accurately create the details.

In part 8 of this Blender 2.5 video tutorial series we are going to change things up a bit and do a timelapsed modeling session in order to further tweak the mesh and improve some areas of the car. Keep in mind that all of the modeling during this session usues all the teachniques that have been taught prior to this video.

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