More information about the fresnel, the basics of mapping textures, a touch about open GL, even a snippet of GI mixed in to help illustrate the basics of the luminance channel.

CORRECTION: see the third entry on this page ---> paulagostinelli.com/tutorials/materials-101
for clarification (with images and screenshots) about mapping luminescent materials in conjunction with the color channel.

Be sure to check out my website!
PaulAgostinelli.com

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