With a game controller, users navigated a character simultaneously across different landscapes, projected on three 8-foot screens. As the character walked towards 'portals' (designed to transport her between environments), sparkling fire and particle effects were set off. This project aesthetically drew from the relationship between the hyper-sexualized female form and her seductive environmental counterparts--the slinky futuristic landscapes common to feature film and gaming. Whatever, it looked pretty. (Background Track & name-sake : Felix da Housecat's 'Madame Hollywood')