Screen Space Ambient Occlusion Test 1

Screen Space Ambient Occlusion Test 1

Benjamin Blundell

I've been getting back into OpenGL pretty hard. Ambient Occlusion is one of the major topics I've been looking into. The Crytek engine uses Screen Space Ambient Occlusion which is an interesting technique. I thought I'd have a go at recreating this in OpenFrameworks. Here is the work so far. Needs a lot of tweaking but the general idea is there.

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