Dynamic Shadow Mapping

Dynamic Shadow Mapping

Eddie Lee

Dynamic shadow mapping implemented in C++ and DirectX10. Basically, what the algorithm does it renders the entire scene onto a render target from the perspective of the light. Then it renders the scene again from its initially camera position. In the pixel shadow, we compare the depths of each pixel to the first render target to see if that pixel should be occluded by a shadow.

Music is Black Napkins by Frank Zappa

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