Demo reel for my visual fx work on GI JOE: RISE OF COBRA. Includes breakdown notes and uncommented clip.

Houdini fx work. Holy polygon model; seven timed, RBD simulations from shattered geometry; lattices and magnets; particle simulations; volume smoke renders; blend shapes used non-linearly, based on ramps.

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…