Time to also let this cat out of the bag... Keystone is not just a solution for Unity to read LightWave file formats, it is a workflow philosophy, completely file type and application agnostic.
In this sneak peak I am showcasing some post production aspects of Keystone. Here it is used as a tool to quickly and easily transfer 3D geometry and animation into compositing applications After Effects and Nuke.
In essence it will be an integrated pre- and post-production solution to communicate with apps such as Final Cut Pro, Premiere, Avid and so on to recieve animatics, storyboards and rough cuts. Then send that over to LW for the rendering of these sequences with the same FPS, camera settings and camera cut lengths.
After that you have an easy camera and object transfer to compositing apps such as After Effects, Nuke, Fusion and Combustion, to use as 3D masks and any other use you would have for such elements at the comp stage.
Once the 3D is rendered and the comps have been finalized, its a matter of replacing the animatics and you're good to go.