More
See all Show me
A short experimental animation created using processing.

24 Likes

  • jeremy awon plus 1 year ago
    this is gorgeous - the "glitches" belong to the aesthetic. are you using sunflower for shading? could you give us a hint about the process?
  •  
  • David Wicks 1 year ago
    Thank you, Jeremy. I'm glad you like it. The "shading" you see is a simple transition from white to black based on the distance between any two nodes. The rendering is all openGL, so it runs in near-realtime when there aren't too many nodes near each other (I want to do a test using openFrameworks to see if there really is the much-hyped performance boost).

    The idea is an expansion on an simpler sketch that combined the ideas behind Casey Reas' simple-rule works and the popular perlin-noise slinky line drawings easily found on flickr. I gave the animation a beginning and end by setting targets for the particles; in between those periods of directed motion, the particles travel along randomized, perlin-noised guided paths.
  •  
  • mb09 1 year ago
    i love the first exploding part!
    and the photos are great too
    thanks for explaining the process =]
  •  
  • Nicola Di Marco 1 year ago
    woooooow, how did you've made it?
  • David Wicks 1 year ago
    I programmed the animation using Processing.
  •  
This conversation is missing your voice. Take five seconds to join Vimeo or log in.

Advertisement

Photos

Statistics

  •  
    plays
    likes
    comments
  • Total
    plays 746
    likes 24
    comments 5
  • Dec 3rd
    plays 0
    likes 0
    comments 0
  • Dec 2nd
    plays 1
    likes 0
    comments 0
  • Dec 1st
    plays 3
    likes 0
    comments 0
  • Nov 30th
    plays 0
    likes 0
    comments 0
  • Nov 29th
    plays 0
    likes 0
    comments 0
  • Nov 28th
    plays 0
    likes 0
    comments 0
  • Nov 27th
    plays 0
    likes 0
    comments 0
  • Nov 26th
    plays 0
    likes 0
    comments 0
Previous Week

Downloads

Please join Vimeo or log in to download the original file. It only takes a few seconds.