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1. Particulate
1 year ago
A short experimental animation created using processing.
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16 Likes
  • jeremy awon 4 months ago
    this is gorgeous - the "glitches" belong to the aesthetic. are you using sunflower for shading? could you give us a hint about the process?
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  • David Wicks 4 months ago
    Thank you, Jeremy. I'm glad you like it. The "shading" you see is a simple transition from white to black based on the distance between any two nodes. The rendering is all openGL, so it runs in near-realtime when there aren't too many nodes near each other (I want to do a test using openFrameworks to see if there really is the much-hyped performance boost).

    The idea is an expansion on an simpler sketch that combined the ideas behind Casey Reas' simple-rule works and the popular perlin-noise slinky line drawings easily found on flickr. I gave the animation a beginning and end by setting targets for the particles; in between those periods of directed motion, the particles travel along randomized, perlin-noised guided paths.
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  • mb09 4 months ago
    i love the first exploding part!
    and the photos are great too
    thanks for explaining the process =]
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