There's a nice little easter egg in this episode for a feature of 3L that is not currently documented in the 3L user manual :)

This episode demonstrates applying a texture and deformation to a sphere, along with composing the built-in i-sight in the background of the scene output, and utilizes the background noise of the busy streets of istanbul to drive the audio reactivity applied to the slider parameters. Also shortly covered is adjusting gain and frequency levels of the Audio Module.

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