It's been an interesting last few days. While I haven't stepped into the world of FBOs and PBOs and VBOs and GLSL, I finally learned how to texture a quad.
I've actually just been relearning a lot about OpenGL in general. A few days of banging my head against the wall and sheer willpower has me over a hump that almost made me stop this project.
Anyway. This is what architecture looks like when it's the paint on a brush. Now it's time to make something actually structural.
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