
Xna Texture Blending WIP 1
1 year ago
This is the first approach to implement some cool texture blending features in our game engine.
It's using two textures that are blended between and a mask which determines via the alpha channel the strength of the texel blending.
It's using two textures that are blended between and a mask which determines via the alpha channel the strength of the texel blending.
MP4
00:00:30
1 Related collection
| Date | Plays | Likes | Comments |
|---|---|---|---|
| Totals | 1,043 | 0 | 0 |
| Feb 14th | 0 | 0 | 0 |
| Feb 13th | 0 | 0 | 0 |
| Feb 12th | 1 | 0 | 0 |
| Feb 11th | 1 | 0 | 0 |
| Feb 10th | 0 | 0 | 0 |
| Feb 9th | 1 | 0 | 0 |
| Feb 8th | 0 | 0 | 0 |
-
Vimeo: About / Blog / Developers / Jobs /
Community Guidelines /
Help Center / Video School / Music Store / Site Map
/ Vimeo
or
-
Legal: TM + ©2012 Vimeo, LLC. All rights reserved. / Terms of Service / Privacy Statement / Copyright

Prev week