
SAMURAI
1 year ago
Proof of concept trailer I created for the film / transmedia franchise SAMURAI. This was a no-budget piece shot in two days with a volunteer cast of five people against a white background and then me doing all the post work in a couple of weeks after that. The background plates were created in the Unreal video game engine with the intent of sharing all of the environment assets (rendered at higher res for the film) between the movie and the game. We only had access to more traditional costumes but the vision is to modernize and re-reinvent the look of the Samurai / Ninja genre for this 3D action epic.
MP4
00:01:04
4 Related collections
| Date | Plays | Likes | Comments |
|---|---|---|---|
| Totals | 26.9K | 144 | 28 |
| Feb 14th | 4 | 0 | 0 |
| Feb 13th | 5 | 0 | 0 |
| Feb 12th | 5 | 0 | 0 |
| Feb 11th | 4 | 0 | 0 |
| Feb 10th | 4 | 0 | 0 |
| Feb 9th | 4 | 0 | 0 |
| Feb 8th | 6 | 0 | 0 |
-
Vimeo: About / Blog / Developers / Jobs /
Community Guidelines /
Help Center / Video School / Music Store / Site Map
/ Vimeo
or
-
Legal: TM + ©2012 Vimeo, LLC. All rights reserved. / Terms of Service / Privacy Statement / Copyright




Prev week
It's just that the zero budget claim is a bit BS. I see a lot of students make the same claim. And it's nice for them so many people on the internet believe it's true. But it's a myth. You use software in creating this stuff, which cost money. This software requires hardware, which cost money. Everybody working on this needs food, which costs money. People sleep in houses that cost money. And the assets you borrowed from other movies/trailers costs MONEY. Everything costs money. Nothing is zero budget. I mean if you could do this trailer 200 times, you could end up with an Avatar movie that costs literally nothing, right? Right?
I'm pretty sure most people understand the statement "Zero Budget". The beauty of this is that this very polished and professional trailer was produced with no budget other than things in hand.
When a film is green lighted at a studio the budget they set doesn't include the price of cameras, computers and software either...
Great work...
It was a number of long nights in After FX and Unreal Engine to get everything put together but was a blast to do. Worth giving up a little sleep over.
The version I used for this piece is a three year old build of the engine from the UT3 days.
The background plates in most of the shots are broken up into Foreground, middle-ground and background passes of the Environments so I could add atmosphere and other post elements.
Once I had the proper angle and camera motion in place, inside the engine, I would add a Greenscreen panel to the scene and shoot the 3 different layers from back to front. Added the live-action then several layers of dust and smoke and other atmospherics, shot in my 2 car garage.
blog.metacafe.com/2010/06/metacafe-exclusive-the-genesis-of-samurai/