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What began as a simple prototype turned into something a bit more intricate involving custom models (albeit lores) custom sounds and multiple levels.

Currently I'm working on wrapping up the 'final' version of Flect, but this should give a good idea of some of the basic mechanics involved.

Despite it's simplicity, the game is punishingly difficult - definitely for the hardcore retro-centric gamer.

You can download the game for MAC & PC here: richardeflanagan.com/#5-flect-videogame-design
  • jeff clermont 1 year ago
    Super nice ! You must be a blender game engine master now !
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