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17. N-E-W Affaire 2009
4 months ago
16. speakers
8 months ago
6. ixi
1 year ago
5. flocking openGL
1 year ago
4. eco system
1 year ago
3. Flocking again
1 year ago
2. Flocking
1 year ago
1. Flocking
1 year ago
for this one I use the same flocking algorithm as my older ones (reynolds), but its performed in openGL. it looks a lot more realistic due to the moving tail of the boids. the tail is infact only a smal array of the prev position. i added some deviation to the maximum speed of the boids, the slower the darker the coller gets. I have not implemented the Z axis yet

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6 Likes

  • Howard Quin 1 year ago
    very nice, r u going to implement it with supercollider like your previous one?
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