
Sandbox Berlin
1 year ago
datenform.de/sandboxeng.html
The Sandbox is a place available to all inhabitants of Second Life as a test platform and experimental field. Each user can produce and programme new objects with their own individual textures. The Sandbox is a clash of cultures - of digital and analogue clichés - a place of interaction in every form.
Sandbox Berlin translates this field of experimentation into public space in Real Life. In a three-day workshop, production of custom objects in a spontaneous and collaborative process will be tested in Real Life. Everyone is invited to join us on a deserted area, formerly part of the Berlin Wall, in the Mitte district, to build whatever they want. Tools, wood and other materials will be provided by Sandbox Berlin, so that flexible groups can quickly design and materialize objects.
Let's test the Sandbox as a collaborative field of interaction in Real Life! Which phenomena will find their way into reality from the digital world? How will digital and physical space interact? How will the city react to a Sandbox?
The Sandbox in Second Life
The concept of the Sandbox originates in information technology. Programmers test new or work-related software in a safe, closed environment, the sand-box, without risk of damaging the computer system.
The Sandbox in Second Life is a place where all conventions are abandoned. It is the real wild west of the already untamed Second Life. The Sandbox is like a three-dimensional sketchbook. Every day, thousands of users leave their tracks here: abstract forms, digital building sites and house-car-plane clichés form a collective surrealistic dream scenario. In a world without rules, inventive users programme swarms of screaming Sponge Bobs which other users pursue. Anti-gravitational bubbles or whole fields of alarm sirens impede concentrated work. The Sandbox is a kind of black market emporium of digital objects and their programs.
The formal chaos and absurd situations generate a particular atmosphere of digital roughness and originality that can only be found here.
Credits
A project by:
Aram Bartholl - datenform.de
Funded by:
Senatskanzlei / Kulturelle Angelegenheiten, City of Berlin
Project management:
Susa Pop / Public Art Lab - publicartlab.de
Gordana Jovetic
Supported by:
NewBerlin - berlininsl.de
Creosa Interior - lex7.com
KUNSTrePUBLIK e.V. - skulpturenpark.org
KUBIX - kubix-berlin.de
Renolit - renolit.de
Celing - ciling.de
PVC-Plus - pvcplus.de
Aram Bartholl 2007
datenform.de
The Sandbox is a place available to all inhabitants of Second Life as a test platform and experimental field. Each user can produce and programme new objects with their own individual textures. The Sandbox is a clash of cultures - of digital and analogue clichés - a place of interaction in every form.
Sandbox Berlin translates this field of experimentation into public space in Real Life. In a three-day workshop, production of custom objects in a spontaneous and collaborative process will be tested in Real Life. Everyone is invited to join us on a deserted area, formerly part of the Berlin Wall, in the Mitte district, to build whatever they want. Tools, wood and other materials will be provided by Sandbox Berlin, so that flexible groups can quickly design and materialize objects.
Let's test the Sandbox as a collaborative field of interaction in Real Life! Which phenomena will find their way into reality from the digital world? How will digital and physical space interact? How will the city react to a Sandbox?
The Sandbox in Second Life
The concept of the Sandbox originates in information technology. Programmers test new or work-related software in a safe, closed environment, the sand-box, without risk of damaging the computer system.
The Sandbox in Second Life is a place where all conventions are abandoned. It is the real wild west of the already untamed Second Life. The Sandbox is like a three-dimensional sketchbook. Every day, thousands of users leave their tracks here: abstract forms, digital building sites and house-car-plane clichés form a collective surrealistic dream scenario. In a world without rules, inventive users programme swarms of screaming Sponge Bobs which other users pursue. Anti-gravitational bubbles or whole fields of alarm sirens impede concentrated work. The Sandbox is a kind of black market emporium of digital objects and their programs.
The formal chaos and absurd situations generate a particular atmosphere of digital roughness and originality that can only be found here.
Credits
A project by:
Aram Bartholl - datenform.de
Funded by:
Senatskanzlei / Kulturelle Angelegenheiten, City of Berlin
Project management:
Susa Pop / Public Art Lab - publicartlab.de
Gordana Jovetic
Supported by:
NewBerlin - berlininsl.de
Creosa Interior - lex7.com
KUNSTrePUBLIK e.V. - skulpturenpark.org
KUBIX - kubix-berlin.de
Renolit - renolit.de
Celing - ciling.de
PVC-Plus - pvcplus.de
Aram Bartholl 2007
datenform.de
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