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19. GLSL_deferred
1 year ago
17. GLSL_water_HD
2 years ago
16. GLSL_toon
2 years ago
15. GL3_parallax_DoF_HD
3 years ago
14. GL3_parallax_DoF
3 years ago
13. GLSL_multilight_HD
3 years ago
12. GLSL_multilight
3 years ago
11. GLSL_DoF2_HD
3 years ago
10. GLSL_DoF2
3 years ago
9. GLSL_DoF_HD
3 years ago
8. GLSL_pointz
3 years ago
7. SDL_sinus_font
3 years ago
6. GL_smoke
3 years ago
5. GLSL_parallax
3 years ago
4. GLSL_imgpro
3 years ago
3. GLSL_DoF
3 years ago
1. GL_shadow
3 years ago
This is a video from my deferred shading demo, with a white directional, a red point and a blue spot light.
You can also see in action screen space ambient occlusion (gamedev.net/reference/programming/features/simpleSSAO/), iterative parallax mapping (cg.tuwien.ac.at/hostings/cescg/CESCG-2006/papers/TUBudapest-Premecz-Matyas.pdf) and depth of field.

The background music is "Nova Siberia" by Big Giant Circles (ocremix.org/remix/OCR02036/), an OverClocked ReMix (ocremix.org).

encelo.netsons.org/programming/opengl
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00:02:31
  • 1280x720, 26.64MB
  • Uploaded Tue June 01, 2010
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