This particle fluid simulation of waves crashing into a lighthouse is a three week project created by a small team of interns at Side Effects. Built using the Waveform and Sculpted Particle Fluid tools the effects was further developed with a custom material for the water and a custom CHOP network to automate the splashes. The Whitecaps shelf tool was also used to easily add the appropriate level of detail to the waves.

Ryan Hurd: Technical Direction, Rendering, Visual Effects
Jake Fullerton: Compositing, Lighting, Material Development, Technical Direction
Jeff Lait: Prototyping
Alex Leung: Post Cleanup, Texture Painting
Pieter Talens: Modeling
Stephen Tucker: Direction, Technical Supervision, Prototyping
Jeff Wagner: Prototyping

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