Processing project done for a course at UQAM.
The light rays are done by playing with kernels.
The medusas' are generated my manipulating vertexes. Each vertex is actually an object having its own physics. The "spring" physics of each vertex is influenced by its adjacent vertex. The medusa "tails" have a similar physics but have gravity, drag and weight.
Particle system for lights passing over the medusas and particle system for the rising bubbles.
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