
Playground
1 year ago
This is some video, taken apart and then put back together again differently.
First, I made a photoquilt from the frames of a video clip. Then I created a computer simulation of sliding a camera along a sheet of ice over the videoquilt, shooting at normal video frame rate. In the simulation, you can nudge and pull the camera using the mouse and keyboard. You can also zoom in and zoom out. If you slide the camera in a straight line, at the correct speed, you get something which looks like normal video. If the camera curves or goes at a different speed, you get strange frame-effects. When the camera hits the edge of the image, it bounces, like on a pool table. It's just a way of making motion again out of the still images.
A couple of minutes of playing around with the sliding camera on screen, and many days of rendering later, you get this video. I need a 64-bit machine to speed up the rendering.
First, I made a photoquilt from the frames of a video clip. Then I created a computer simulation of sliding a camera along a sheet of ice over the videoquilt, shooting at normal video frame rate. In the simulation, you can nudge and pull the camera using the mouse and keyboard. You can also zoom in and zoom out. If you slide the camera in a straight line, at the correct speed, you get something which looks like normal video. If the camera curves or goes at a different speed, you get strange frame-effects. When the camera hits the edge of the image, it bounces, like on a pool table. It's just a way of making motion again out of the still images.
A couple of minutes of playing around with the sliding camera on screen, and many days of rendering later, you get this video. I need a 64-bit machine to speed up the rendering.
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Would using full colour stills be too visually confusing?
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