
sound reactive boids in a flowsphere
1 year ago
audio reative visuals made in c++ using the amazing openframeworks library
Song -> aphex twin - 4
i used a perlin noise class which can be found here :
flipcode.com/archives/Perlin_Noise_Class.shtml
and some of this is still adapted from a robert hodgin source which can be found here flight404.com/blog/?p=113
Song -> aphex twin - 4
i used a perlin noise class which can be found here :
flipcode.com/archives/Perlin_Noise_Class.shtml
and some of this is still adapted from a robert hodgin source which can be found here flight404.com/blog/?p=113
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btw is this still using any of your previous boids experiments?
good work!
Are they rays some fancy OpenGL lighting? ... or are they sort of 'faked' like flickr.com/photos/nikrowell/3165032523/
the rays are from a sphere in the background that is being deformed according to sound analysis (spikes come out of it), making it almost transparent and using additive blend makes it look like that :)
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Downloading it now. I'd forgotten about that option.
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