
Radium Audio Ltd - Gun Recording Film
1 year ago
Project: Behind the Scenes Recording Guns
Production Company: 226 Radium Films
Director: 226 Radium Films
Motion Graphics: Clemens Wirth - Austria
Film Kit: Canon 5D Mk II
LL COOL J FILM: NOW ONLINE - vimeo.com/14637921
Background: We wanted to capture a behind the scenes to demonstrate our approach at Radium Audio. This film is was shot by us, music - sound designed and edited and we commissioned Clemens Wirth to create the after fx you see layered on top.
The purpose of the film is to capture the approach and support the recent commissions from The Mill and Sky One with 100% genuine sounds.
We were commissioned by The Mill to sound design & edit the music for the new Codemasters “Bodycount” promo for E3. vimeo.com/12549381
And also by Sky One to create music and sound for a new promo with LL Cool J - NCIS TV. Radium founder Andrew Diey has a background in game development and has worked on over 25 games and our approach is to always capture and record sounds for what we work on. We cannot go into too much detail about the gun day, but we recorded all the sounds and our promo work contains 100% original source material, from the guns to the score.
How we did it: Set up the mic, testing levels, choose the guns from the armory, lock, load, gun handling, foley, we didnt want to add any gun sounds to our first, but give you an alternative take on sound design.
Sounds we created include: All Music & Sound Design
Production Company: 226 Radium Films
Director: 226 Radium Films
Motion Graphics: Clemens Wirth - Austria
Film Kit: Canon 5D Mk II
LL COOL J FILM: NOW ONLINE - vimeo.com/14637921
Background: We wanted to capture a behind the scenes to demonstrate our approach at Radium Audio. This film is was shot by us, music - sound designed and edited and we commissioned Clemens Wirth to create the after fx you see layered on top.
The purpose of the film is to capture the approach and support the recent commissions from The Mill and Sky One with 100% genuine sounds.
We were commissioned by The Mill to sound design & edit the music for the new Codemasters “Bodycount” promo for E3. vimeo.com/12549381
And also by Sky One to create music and sound for a new promo with LL Cool J - NCIS TV. Radium founder Andrew Diey has a background in game development and has worked on over 25 games and our approach is to always capture and record sounds for what we work on. We cannot go into too much detail about the gun day, but we recorded all the sounds and our promo work contains 100% original source material, from the guns to the score.
How we did it: Set up the mic, testing levels, choose the guns from the armory, lock, load, gun handling, foley, we didnt want to add any gun sounds to our first, but give you an alternative take on sound design.
Sounds we created include: All Music & Sound Design
MOV
00:01:26
| Date | Plays | Likes | Comments |
|---|---|---|---|
| Totals | 4,100 | 64 | 7 |
| Feb 23rd | 0 | 0 | 0 |
| Feb 22nd | 2 | 0 | 0 |
| Feb 21st | 2 | 0 | 0 |
| Feb 20th | 4 | 0 | 0 |
| Feb 19th | 1 | 0 | 0 |
| Feb 18th | 0 | 0 | 0 |
| Feb 17th | 4 | 0 | 0 |
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Prev week
We decided for the behind the scenes we wouldnt have any gun sounds. firstly because we wanted to demonstrate a creative approach and secondly .. well gun sounds are not as fun as creating unusual sounds..
and you can hear this in films, games etc..
Our approach is as always to create a more unusual take on life.. from a sonic point of view.
We shot the film on a Canon 5D Mk II and Canon 100mm lens and 50mm lens.
The edit was about capturing the set up, arrival of the weapons and then the action - and recording.
We approach Clemens who worked on the fabulous Macro Universe film to create a after effects demonstrating the gun info and also demonstrating why were there.. to record sounds.. rather than a gun fest..
The sound creation was about putting odd and unusual sounds against the action which will always give great results.
We record all of our source material at very high sample rates so we can digitise and sculpt them later.
The source material for this is too vast to go into, other than we use many types of DSP, from open source PD, Max MSP and a few others to shape our sounds.
We moved away from just mouse & sequencer a year or so ago, and now using open source sound manipulation we are able to shape sounds to the picture, action, movement.
The microphones are all listed in the end credits..
I can say that we use DPA 4011 microphones as they have a high SPL which when recording guns & explosions they dont overload.
We are documenting more and more about how we work and approach our sound creation. We have a new film coming soon this week, and also a feature behind the scenes on a major motion graphics online resource.
All of our films will be about sound creation, from a visual POV and how we approach our craft and execute our ideas in a commercial environment.
Sound is about a narrative, and music is an emotion.
with this we keep a healthy level of cross over between the two and often blur the lines between sound design & music.
Hope this helps..
Regards - Andrew Radium Audio Founder
"sound is the emotion, perhaps not as tangible as the visual, however it works on a human level" the ONLY sound recording, is the reason why sound people get so passionate about expressing the true potential of what sound can bring to pictures.
and ..... The reason we make the films to show what goes into >> sound design for picture..
:)
Glad you liked it..