Sponsored by Aquent.com
Filmed at the Sold out FITC Toronto 2010 : The Design & Technology Festival
More info at FITC.ca
Presentation: Character Animation for Games
Presenter: Shane McCartney
An introduction to making characters react in a life-like and improvisational manner, using animation and AI. The techniques introduced in this session are based on industry standards, and are currently used to create some of the world's most popular console games, such as Halo and Gears of War.
The session will start by introducing some traditional approaches to character animation, and will demonstrate how to improve these techniques by adding runtime control. Next we will add behavioral tendencies to these animation techniques by covering the basics of boid steering. To further improve the character steering, we shall reveal some simple decision making systems, so that the motion occurs with intent and desire.
The talk will be concluded with an explanation of a few tactical and strategic AI approaches which would allow a character to understand, and respond to, its environment.
Shane McCartney has been a commercial Flash Developer for the past 8 years and is currently working for one of the world's leading digital production companies, B-Reel. He has been creating everything from high profile campaign sites to cutting-edge games, winning him and his team countless prestigious industry awards across the globe. Shane’s still best known for his popular blog, Lost In Actionscript, which contains his ongoing projects and general ramblings to the community.
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