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2. Arduino to 3D Studio Max
3 months ago
1. TLC5940
4 months ago
Using Processing, Midi Yoke, Ableton Live and 3D Studio Max Motion Capture Controller, I was able to transmit movement from the WiiChuck to 3D Studio Max via MIDI... May not be useful ^^
More infos here : play-collective.net/blog/archives/61
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  • Victor Morales 3 months ago
    very nice, you should take a look at either osculator for the mac (you are using windows right?) or glovepie on windose, with these you can connect the wiimote through bluetooth and translate the signal to any midi value. although I can see that going through arduino was an interesting thing to do. Great work!
  • melka 3 months ago
    Yep, I could have used glovepie, but I wanted to format the data with the Arduino as it's just a test before wiring some servos
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  • melka 3 months ago
    Not really : this way, you can capture events and use it on some prerendered animations, not realtime, so you can have real high quality rendering, etc...
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  • Gabriel Bitar 3 months ago
    I don't know that arduino can talk whith max!!
  • melka 3 months ago
    It can't, but it can ear MIDI messages... ^^
    More infos on my blog : play-collective.net/blog/archives/61
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  • Soxiam staff 3 months ago
    i mean you combined Processing, Midi Yoke, Ableton Live and 3D Studio Max Motion Capture Controller. how can it possibly not be useful?
  • melka 3 months ago
    You're so right ^^
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  • Wesley Kandel 3 months ago
    Good stuff... I'm sure that someone out there has been begging for something like this... what you need to do is figure out how to record camera movement with it.
  • melka 3 months ago
    Thanks. Here I'm controlling the rotations of my objects, but you can control almost any parameters. You just have to assign the Motion Capture Controller to the parameter, like X/Y/Z position of your camera.
    I might make some more videos to show what is possible, but right now I'm trying to have 3DS read the serial port without having to use all those MIDI stuff.
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  • 3d60 3 months ago
    surely the next step is to make 3ds create animations based on the realtime movements yopur controlling, a bit like motion capture and character animation setups.

    Good work fella
  • melka 3 months ago
    Well, with this setup, I just used the "test" button, but I could have recorded every movement.
    I'm currently working with maxscript & dotnet to simplify the process, and I hope I'll be able to release something soon ^^
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