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10,000 boxes, in fact. All traveling inside an area with different speed, similar cos/sin multipliers on each axis, a small deviation on each box, and with color recalculated based on the position in space (each axis mapped to a channel).

Done with Processing.
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  • designakt 3 months ago
    like the colours.
    is it real time rendered?
    guess not.
    must look awesome
    with music.
    are you planing to continue
    working on this?
  • zeh fernando 3 months ago
    Thanks a lot.

    It's more or less realtime, speed vary greatly depending on the number of boxes. The 10,000 version runs at around 4fps, because I kicked it high up just for the video... the "realtime" ones I'm doing use 5,000 boxes and run at around 20fps. Maybe I should use some flat image particles (on a plane) for performance instead.

    And yep, I will continue working on it, the idea is exactly to tie it to ESS.
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  • eduardo omine 3 months ago
    Nice!
    Is there a fog or depth of field effect in there?
    Or maybe it's just the blend mode's side effect?
  • zeh fernando 3 months ago
    No fog, or depth of field - it's just a lot of semi-transparent boxes rendered with additive blending:

    flight404.com/blog/?p=71

    I guess with the stacking of colors and video compression artifacts it gives the impression of smoke or something similar. But in reality it's all pretty simple/rough.
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