
Boxes. Lots of boxes.
3 months ago
10,000 boxes, in fact. All traveling inside an area with different speed, similar cos/sin multipliers on each axis, a small deviation on each box, and with color recalculated based on the position in space (each axis mapped to a channel).
Done with Processing.
Done with Processing.
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is it real time rendered?
guess not.
must look awesome
with music.
are you planing to continue
working on this?
It's more or less realtime, speed vary greatly depending on the number of boxes. The 10,000 version runs at around 4fps, because I kicked it high up just for the video... the "realtime" ones I'm doing use 5,000 boxes and run at around 20fps. Maybe I should use some flat image particles (on a plane) for performance instead.
And yep, I will continue working on it, the idea is exactly to tie it to ESS.
Is there a fog or depth of field effect in there?
Or maybe it's just the blend mode's side effect?
flight404.com/blog/?p=71
I guess with the stacking of colors and video compression artifacts it gives the impression of smoke or something similar. But in reality it's all pretty simple/rough.