
Christopher Kohl - 3D Artist - Demo Reel
1 year ago
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1. Christopher Kohl - 3D Artist - Demo Reel
1 year ago
Contents:
-C130H Hercules made for Renegade-X (UT3/UDK). The UDK map and animation sequence using the plane are by Waqas "Havoc89" Iqbal. renegade-x.com/
-A near-future sci-fi military environment (UDK) based off of two class projects.
-An environment in Maya of a deserted barnyard. The barn and silos are based on the ones at my house. The tree is based off of a photo I took in Golden Gate Park.
-City building assets from Time Fighters, a game created by my senior project class (Unity engine). Why are they in ancient Egypt? Because aliens are messing with the space-time continuum.
Technologies used:
Autodesk Maya, Adobe Photoshop, Autodesk Mudbox, Unreal Development Kit, Unity3D, Crazybump, Adobe After Effects, Adobe Premiere.
Music is Invisible Walls by Revolution Void, distributed under a Creative Commons license, BY, NC, SA, 3.0.
revolutionvoid.com/rv003/
jamendo.com/en/album/2225
creativecommons.org/licenses/by-nc-sa/3.0/
-C130H Hercules made for Renegade-X (UT3/UDK). The UDK map and animation sequence using the plane are by Waqas "Havoc89" Iqbal. renegade-x.com/
-A near-future sci-fi military environment (UDK) based off of two class projects.
-An environment in Maya of a deserted barnyard. The barn and silos are based on the ones at my house. The tree is based off of a photo I took in Golden Gate Park.
-City building assets from Time Fighters, a game created by my senior project class (Unity engine). Why are they in ancient Egypt? Because aliens are messing with the space-time continuum.
Technologies used:
Autodesk Maya, Adobe Photoshop, Autodesk Mudbox, Unreal Development Kit, Unity3D, Crazybump, Adobe After Effects, Adobe Premiere.
Music is Invisible Walls by Revolution Void, distributed under a Creative Commons license, BY, NC, SA, 3.0.
revolutionvoid.com/rv003/
jamendo.com/en/album/2225
creativecommons.org/licenses/by-nc-sa/3.0/
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