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This is my first try to do something with the webcam in OF. It also uses some neat OpenGL features I implemented/used for the first time.

Its the first time using FBOs aswell as some nice Ping Ponging code which allows me to apply a blur Shader up to 100 times each frame without any noticable performance loss.

I used 4 different FBOs with different resolutions so I could downsample the video texture depending on the amount of blur (which is influenced by the amount of movement).

Each FBO has two textures attached to it for the ping ponging features.
gpgpu.org/w/index.php/Glossary

Now lets come to the conceptual part. I had the Idea of an mirror like interactive piece where the viewer only sees a sharp image of himself when he holds still. Using a simple blur seemed to be most appropriate to me for this concept. I will keep working on this concept aswell as the technical stuff.

PS: Mom, sorry for abusing your spanish Toy Story VCR(!) for this video!

Credits

7 Likes

  • FIELD plus 1 year ago
    good stuff!
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  • Vincent Goossens 2 months ago
    hmm, not really a motionblur, but this could work out really well!
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  • I worked on an art installation with a very similar concept; but instead of blurring the image if you move, it averages time to get you blurred unless you hold still. We will be exhibiting in at the V&A museum i london in december.

    vimeo.com/5854842
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