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6. Criaturas
21 days ago
5. slugs
24 days ago
4. a whole lot of balls
2 months ago
2. blood rush
2 months ago
1. Boids Exploration
2 months ago
having fun using recycled code from the last project :)

song => four tet - a smile around the face

*unfortunately the video gets all blurry when theres too much going on due to the video compression.

created in c++ with the amazing OpenFrameworks (www.openframeworks.cc)
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19 Likes
  • stefanix 2 months ago
    This is oddly satisfying to watch. Blurriness works for me.
  • rui madeira 2 months ago
    'im glad to hear that. i was really disappointed when i saw the quality of video. when running in real time, or in a better quality video you can see so much detail it looks really nice, but still glad you like it :)
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  • Alex Beim 2 months ago
    awesome
  • rui madeira 2 months ago
    thanks :)
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  • PARANOIDKARMA 1 month ago
    OMG i'm in love :D
    fogo está demais mesmo :)
    Não me dizes onde posso dar uma olhadela em códigos abertos de audio reactivos de openframeworks?
    Eu arranjei um compilador de c++ o devcpp da para trabalhar por ai certo?
    Continua :D
  • rui madeira 1 month ago
    obrigado :)

    em relaçao aos codigos, podes ver no forum do openframeworks, www.openframeworks.cc/forum ,
    nao sei se terá muitos exemplos de codigos reactivos ao som mas pelo menos esta está la :)

    o openframeoworks foi descontinuado para devcpp, eles agora usam o codeblocks, dizem que é melhor e tal.. hehe

    abraço

    rui
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  • hob 20 days ago
    wow... how?!
  • rui madeira 20 days ago
    well... this is created in c++ using the openframeworks library which simplifies the creation of projects within c++
    you can fin more about it here www.openframenworks.cc
    the graphics are created using mainly opengl commands, and openframeworks has simplified methods for loading a music file and getting sound spectrum information out of that sound. that information is used to trigger the animation.
  • hob 20 days ago
    so presumably there's some sort of logic going on there? is there a set path that the particles are following, as well? I see they're moving more rapidly based on audio input...

    openframeworks looks very interesting. took me a while to find the download page though !
  • rui madeira 20 days ago
    yes. this is basically a remake of the previous video i made (sound reactive boids on a flow sphere). if you look at that one, theres a lot of yellow ribbons, and these ribbons emit particles (which are not very visible in the video...). for this one i'm simply not drawing the ribbons, and using them just as particle emitters.
    openframeworks is not officially released yet, thats why there is no link on the main page.
    if you like that you should also take a look at processing (http://www.processing.org) :)
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