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27. big maze
3 months ago
26. springy maze
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25. maze drop
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24. skull worms
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23. credits test
5 months ago
22. worms in a bowl!
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21. blockparty 2009 invite
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19. greebles 01
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18. n-0505
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17. ray cast test
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16. creepy sync
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15. creepy
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14. ghosts 12 curves
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13. zooming curves
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12. Evil Curves
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11. XPLSV Audio Tool
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7. XPLSV - Tokyo
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6. XPLSV - Sokuseki
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5. blobs!
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4. blobs
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3. blobby tube
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2. AO balls
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more effect experimentation :)

Credits

13 Likes

  • MariaNYC plus 1 year ago
    nice one black- you've invented a new species of worms! ;-)
  • blackpawn plus 1 year ago
    haha thanks!
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  • moka 1 year ago
    how do you get those tentacle things that smooth? can you say something about the way you draw them? I dont mean the shading but the 3D shape itself.

    Lovely work!
  • blackpawn plus 1 year ago
    thanks moka :) each is a bspline with just a dozen control points. i tessellate them something to something like 96 vertices along their length. i just increased the number until i didn't see objectionable edges on the sillhouette
  • MariaNYC plus 1 year ago
    what about the leathery look to them? is it possible to make them bigger and thicker in diameter ? can you make different shapes?
  • blackpawn plus 1 year ago
    the leathery look comes from the shader which is actually quite fancy but i haven't been able to show it off properly yet without having it look kinda silly or obnoxious. it's doing a realtime displacement mapping which is really subtle with that leathery skin texture (which is also procedural :)

    the geometry is simply a lofted circle and yeah both the diameter and shape can be animated. i've been wanting to do abstract wires kinda like: bt-3d.de/div/abstract0104/ i seem to naturally gravitate towards horrific and creepy stuff it seems though haha :)
  •  
  • Lucid Loops 1 year ago
    sweet! realy like your work!
  •  
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