Tech demo of our upcoming game, Synesthetic Dream. Developed by the team "People's Choice"at the Guildhall of SMU, Cohort 13. Built using the wonderful engine, UDK Beta, June 2010 edition.
We coded a custom Fmod DLL plug-in (in C++) that binds to Unrealscript. This allows us to get accurate run-time data of the song that is currently playing. We also exposed alot of functionality to Kismet that allows the level designers to really get into the core beat mechanics of the game.
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