Made in Openframeworks.

Previous versions used the ofVertex(x,y) method to draw a bezier curve, describing a shape outline to locate the forces - which was useful for doing simple outlines of physical objects - but fell short of simulating pseudo-3D objects.

This version includes a series of points which describe a field of forces, as depicted by the grid of cyan pixels.

Still working at it!

Next steps - perhaps some kind of delaunay triangulation, as demo'd by julapy and co.

Loading more stuff…

Hmm…it looks like things are taking a while to load. Try again?

Loading videos…