Made in Openframeworks.
Previous versions used the ofVertex(x,y) method to draw a bezier curve, describing a shape outline to locate the forces - which was useful for doing simple outlines of physical objects - but fell short of simulating pseudo-3D objects.
This version includes a series of points which describe a field of forces, as depicted by the grid of cyan pixels.
Still working at it!
Next steps - perhaps some kind of delaunay triangulation, as demo'd by julapy and co.
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