
New Auto_Retopo Feature: the Orc
1 year ago
Sculpture by Leigh Bamforth. This new routine allows clean polygonal flow, and not just random arbitrary placement.
The user can apply guides to "hint" where they want the edgeflow to follow. This is totally unprecedented in the CG industry.
You can download a 30 day trial (no limitations during that time) here:
3d-coat.com/download/
and you can keep your trial up to date by downloading the latest build here on the 1st page of the forum:
3d-coat.com/forum/index.php?showtopic=5789&st=0
The user can apply guides to "hint" where they want the edgeflow to follow. This is totally unprecedented in the CG industry.
You can download a 30 day trial (no limitations during that time) here:
3d-coat.com/download/
and you can keep your trial up to date by downloading the latest build here on the 1st page of the forum:
3d-coat.com/forum/index.php?showtopic=5789&st=0
MP4
00:03:12
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Prev week
i try to post my issue in 3dcoat forums but no one answer me so far
here is wt i do :-
1- i import my mesh as a (reference mesh)
2-going to retopo mood
3- draw my stokes
4-turn on sym
5- go to voxels mood
6- right click on volume1 under voxtree
7- choose Quadrangulate object
8-it's open a new menu
- i change the millions of poly to 180
- i change the normal smoothing to 5000
then press OK then NOTHING happen
It's non-destructive moving back and forth between the rooms/modes.
I'll make a tutorial going through the steps in the next few days...plus it will give me a chance to see what changes Andrew may make to the feature.
by the way i love the 3 dvds u made for Kurv studio
Thanks
Mohamed Aly Rabie
I'm just trying to share it here so more people can see it.
I've put up a few tutorials on the Multi-Res, Cache to Disk and High Detail Voxel Sculpting (to demonstrate that "yes you can" reach ultra high-levels of detail in Voxels)....as non had yet done so (except one brief one on Multi-Res).
As this first build is very raw and unfinished, I'm going to wait until the next build before I attempt to do a quick tutorial. Perhaps later this week. I have a number of objects I plan to test/use it on.
It's only been a week since they got back from Siggraph, and Andrew has been working on some key additions to the tool, involving subdivision surface accuracy when exported, symmetry snapping and painting areas for the user to apply more density.
We just got one new update yesterday. I'll play around with that and see if I can get a tutorial on it's way.
The new features sound amazing. I think this tool will eventually be the standard in retopology. I've gotten it to work pretty good so far with even the minimum knowledge I have with this software. A setting to control the density of the mesh it creates would be awesome. I eagerly await your new videos.
You don't want to start out with too much resolution, as brush speed is is naturally faster, the lower you are. It's no different than ZBrush...start low res and work your way up, as you need more detail.
If you have any artifacts, then you may want to try again and click "close mesh" in the parameters panel.