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Sculpture by Leigh Bamforth. This new routine allows clean polygonal flow, and not just random arbitrary placement.

The user can apply guides to "hint" where they want the edgeflow to follow. This is totally unprecedented in the CG industry.

You can download a 30 day trial (no limitations during that time) here:
3d-coat.com/download/
and you can keep your trial up to date by downloading the latest build here on the 1st page of the forum:
3d-coat.com/forum/index.php?showtopic=5789&st=0

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  • Mohamed Aly Rabie 1 year ago
    i try to use the auto retopo in 3dcoat and its not working with me at all
    i try to post my issue in 3dcoat forums but no one answer me so far

    here is wt i do :-

    1- i import my mesh as a (reference mesh)
    2-going to retopo mood
    3- draw my stokes
    4-turn on sym
    5- go to voxels mood
    6- right click on volume1 under voxtree
    7- choose Quadrangulate object
    8-it's open a new menu
    - i change the millions of poly to 180
    - i change the normal smoothing to 5000
    then press OK then NOTHING happen
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  • Don Nash 1 year ago
    Yes...it will be visible in the retopo room. Right now the reason you go back and forth is that the Strokes tool exists in the Retopo room and it is what is used to create the guides.
    It's non-destructive moving back and forth between the rooms/modes.
    I'll make a tutorial going through the steps in the next few days...plus it will give me a chance to see what changes Andrew may make to the feature.
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  • Mohamed Aly Rabie 1 year ago
    oo that's would be awesome man , i cant wait to watch your new tutorial

    by the way i love the 3 dvds u made for Kurv studio
    Thanks

    Mohamed Aly Rabie
  • Don Nash 1 year ago
    Sorry for any confusion. Leigh Bamforth did the sculpting of this model and those tutorials you have in mind. This video is one that the developer released to show the feature.
    I'm just trying to share it here so more people can see it.
    I've put up a few tutorials on the Multi-Res, Cache to Disk and High Detail Voxel Sculpting (to demonstrate that "yes you can" reach ultra high-levels of detail in Voxels)....as non had yet done so (except one brief one on Multi-Res).
    As this first build is very raw and unfinished, I'm going to wait until the next build before I attempt to do a quick tutorial. Perhaps later this week. I have a number of objects I plan to test/use it on.
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  • Kenzie LaMar 1 year ago
    Hi and thanks for this video! This video single handedly made me want to learn 3D coat. I can't seem to find a video or document that explains this process from start to finish. I will be honest, I don't like sculpting in 3D coat but I want to use it for pretty much every other feature it has. And who knows, maybe at some point I will start to like sculpting in it. Anyway, when importing an obj for retopology do I need to convert it to voxels first? Also, I am having difficulty with using symmetry on retopology. I hope you do post a step by step video of this type of workflow with a few examples of things that will and will not work. Thanks again for this great video.
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  • Don Nash 1 year ago
    Yes, currently the Auto-Retopology feature requires the model to be converted to voxels, but 98% of the time that's not an issue.
    It's only been a week since they got back from Siggraph, and Andrew has been working on some key additions to the tool, involving subdivision surface accuracy when exported, symmetry snapping and painting areas for the user to apply more density.

    We just got one new update yesterday. I'll play around with that and see if I can get a tutorial on it's way.
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  • Kenzie LaMar 1 year ago
    Seems like every model I bring into 3D coat always has strange things happen to it when I convert it to Voxels. Things like random blobs here and there especially around teeth and open mouths.

    The new features sound amazing. I think this tool will eventually be the standard in retopology. I've gotten it to work pretty good so far with even the minimum knowledge I have with this software. A setting to control the density of the mesh it creates would be awesome. I eagerly await your new videos.
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  • Don Nash 1 year ago
    Yes, merging a model into Voxels takes a bit of experimenting to get what you want...if the model is very low poly coming in, you may want to subdivide it a time or two first (in the parameters panel), and you want to increase the resolution a time or two as well, before you hit apply (or ENTER key).

    You don't want to start out with too much resolution, as brush speed is is naturally faster, the lower you are. It's no different than ZBrush...start low res and work your way up, as you need more detail.

    If you have any artifacts, then you may want to try again and click "close mesh" in the parameters panel.
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