Using Warm Steel by General Fuzz [ @ generalfuzz.net ] as the audio data in, creating peak and spectrum structures that are then merged into peak amplitude wave vertices grids derived from an OpenCL kernel.
Further interpolated and transformed within a Kineme 3D Structure Render patch & output onto a Depth Sort Sprite.
Captured in Jing and re-spliced with the audio used after doubling the frame speed and outputting as an H.264 / .mp4 file.
Been busy elsewhere this last week, so this is probably the first and last upload this week, unless I manage to get another construct operating to specification.
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