More
See all Show me
'q3apd' (Quake 3 Arena, Pure Data) was a project developed in 2003 by Steven Pickles (pix) and Julian Oliver (delire) to expose the events in a game of Quake3 Arena, whether multiplayer or otherwise, to external programs used by artists to the ends of making music, graphical art or controlling mechanical events.

q3apd has now been used by many artists and researchers in the creation of artwork and has been toured from Europe to America and Japan in game-based performances by Oliver. It was exhibited in an installation context at the LoveBytes Festival 2006, Sheffield, U.K for one month. Documented here is that version.

In the installation the movement, position, health, viewangle and item status of 4 software agents in combat was sent to the synthesis environment Pure Data and used to make an auralisation of activity in the arena: a musical re-presentation of the flows and gestures of artifical life in combat.
Credits
Tags
3 Likes
  • dimitre 3 months ago
    Amazing project.
    A friend of mine is organising an exhibition in UAE and wanted to contact you. Will you be in São Paulo for some days more?
    cheers
  •  
This conversation is missing your voice. Take five seconds to join Vimeo or log in.

Sponsored by:

1 Related collections
Statistics
  •  
    plays
    likes
    comments
  • Total
    plays 1,173
    plays 3
    plays 1
  • Nov 22nd
    plays 1
    plays 0
    plays 0
  • Nov 21st
    plays 9
    plays 0
    plays 0
  • Nov 20th
    plays 5
    plays 0
    plays 0
  • Nov 19th
    plays 2
    plays 0
    plays 0
  • Nov 18th
    plays 2
    plays 0
    plays 0
  • Nov 17th
    plays 1
    plays 0
    plays 0
  • Nov 16th
    plays 1
    plays 0
    plays 0
  • Nov 15th
    plays 4
    plays 0
    plays 0
Previous Week

See referrers
Downloads
Please join Vimeo or log in to download the original file. It only takes a few seconds.