
Displacement play
1 year ago
A very quick&easy setup. First I rendered a bunch of random images scrolling from bottom to top and rendered the same composition in b/w (I used After FX). Then in Cinema 4D, I mapped it on a simple sphere and used the b/w video as a displacement map. Bang!
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Previous Week
Thanks for info
Does mapping to sphere create the thin slices of video?
Wandering if starting with a 3d video would give even more impact.
Cheers
Yes, the whole process is just as simple as I described.. just make sure you use contrast images or just heat it up in after fx..
Another tweak would be to use semi-transparent for a strip and dispalcement map + use it as a alpha channel on material... that could create a nice see through slices...
You can do this kind of thing in realtime with GLSL. The only problem is generating normals for lighting.
A not very good example here:
vimeo.com/2237243
a|x