Further experiments with the Growth II simulation.
I've updated the code a bit, it now has fragment shaders and an underlying layer of cellular automata. In this case, the Maze ruleset was used.
Loading more stuff…
Further experiments with the Growth II simulation.
I've updated the code a bit, it now has fragment shaders and an underlying layer of cellular automata. In this case, the Maze ruleset was used.
Loading more stuff…