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These are the animation tests Daniel made for testing the RIG of Gaganthara. Made in the past month.

All of these failed! (the RIG is quite OK now.)

Hope you like it!
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  • artislight 1 month ago
    Cute. I understand he's a WIP (work in progress,) but the glow on his eye's needs to be turned down and softened.

    Not having a mouth will make lip-syncing a lot easier, eh? ;D

    Keep going, good job,

    Fellow blenderhead.

    Benjamin Bailey
    minosafilms.wordpress.com/
  • detail library 1 month ago
    Yep, the glow is really hi on this one. Actually is already down on the newest version. These tests are from a month ago. :P

    hahah.... yeah... no lip-sync on our short at all. But this means allot of performance. The animators will have lots of work anyway. :P

    Thank you for the nice comment.

    .Dilly
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  • artislight 1 month ago
    You are welcome. I'm glad you noticed it was nice. :D

    How do you do glow? I have been wanting to do this for some time now, but am not sure how. With the compositor? Spot lights with halo on?

    It will take me some time to learn how to do lip-sync and get the hang of all the controllers you can rig your character up with.

    By the way, your cut-out animations have inspired me, I like the Trofeu da Casa ones. (The Pirates was enjoyable, too. Like the art style. and fun story.) So, I reply, once again I took a shot at getting the alpha texture transparency to work, and finally succeeded. Please check out the film blog to see my result.

    Another question: when I rendered the first time, I got a white outline around the leaf. To get rid of this, I turned off anti-aliasing (OSA, Render Panel,) but now the edges are jagged. How can I have smooth edges but no funky anti-aliasing problems?

    Well, thanks a lot, God bless.

    Benjamin Bailey
    minosafilms.wordpress.com/
    vimeo.com/user564342
  • detail library 1 month ago
    First thanks! :)

    ok... The Glow is simple: Just render the Eyes on Two different "Render Layers". One in the render layer that the Character is and other separated from everything. Then just Blur the render layer of the Eyes alone and use de Mix node (Screen mode) to put the Eye over the Character. Basically is just this and a Brightness/contrast correction to get the eyes really bright.

    Now to the Cut-out and alpha:

    I think Daniel (the animator of the Trofeu da Casa series) just used "Ztransp" to get the transparency of textures... He doesn't use Ray Tracing because his animations don't really need "perfect" shadows and such. Its often "Raster" render and Composite Nodes. :)
    But you can solve your problem using the compositor to "Alpha-over" your Planes or try to use the new FSA for the anti-alias instead of OSA.

    And MAYBE your problem is a bug in the render... but I'm not sure, need more tests.

    Thanks again and hope I have helped. :)
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  • artislight 1 month ago
    The reason learning how to do alpha transparency correctly is related to your cut-out animation work is this - in order for me to do cut-out animation, I would first try going about applying images to flat planes with alpha enabled. So that's how they are connected.
  • detail library 1 month ago
    I get it. =)
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  • artislight 1 month ago
    Right. Of course you would know what I meant. ;D

    You're welcome.

    Your English is good. How long have you been at it?

    Alright. I will have to learn how to do compositing, then. I have experimented a little with it, getting weird effects, or trying to get green screen to work. (Read about green screening with Blender online, but my source video was poor, so it was going bad.)

    I can't comment on or ask much more, since I haven't tried what you have told me to do yet, and I am not experienced with the node editor.

    Yes, you have helped a lot.

    God bless, new friend. ;)

    Benjamin Bailey
    minosafilms.wordpress.com/

    P.S. I have a 3D animated series I want to create. It is called "Banterra". More on that later.
  • detail library 1 month ago
    Hummm... Nodes can be a lite different in the beginning but after learning it you will never forget. They add another dimension to render in Blender. :)

    Nah... my English is from video-games (playing then) and surfing the web... its full of errors. Ah, and Google help allot to... :P

    Just go to the Blender Wiki and forums. There I learned everything. (but I suspect you already know that) :)

    Thank you =)
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  • artislight 1 month ago
    I hope I get the hang of them. Like learning how to ride a bike, eh? Yes, they definitely enhance Blender rendering.

    Well, even so, it's a lot better than it could be.

    Alright. I will make sure to take another look at the Blender Wiki. I have been there before and looked over some of it, but it doesn't always have enough information, and sometimes hardly any information as to how to do what I want to do. But it is a great resource overall.

    You're welcome.

    If you want to contact me, feel free to go to the Minosa Films blog and post a comment. I will try to get back to you as quickly as I can.

    God bless,

    Benjamin Bailey
    minosafilms.wordpress.com/
    so much art to be created...

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  • artislight 1 month ago
    btw, thanks for all the help.
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  • artislight 1 month ago
    Actually, the Blender Wiki I was referring to may be something else. Maybe the Noob to Pro wiki book? Anyhow, yes, the Blender Wiki from the official Blender site is useful, I agree. That's where I got my leaf with alpha to work, and where I hope to learn DOF with the node editor, etc.
  • detail library 1 month ago
    yep, Blender Wiki is the right one. :)
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  • artislight 1 month ago
    OK, good. It's been great chatting. See ya. Thanks for all the help and keep the good work up.
    God bless,

    Benjamin Bailey
    minosafilms.wordpress.com/
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