Developed in 10 weeks in a fourteen-man team using the Unreal Development Kit.
The core gameplay consists of a 2 player competitive race that uses plat-forming mechanics as a way to overcome obstacles and manoeuvre around the level faster. Addition game modes: single-player mode with A.I. opponent and Time Trial.
* Provided pitches of game concepts to a pre-defined brief
* Prototyped game levels and mechanics
* Worked with co-designer to refine player values and develop whitebox levels during Pre-production
* Worked closely with programmers to create camera and A.I.
* Built the final version of the level and worked with the team to refine the obstacles and pacing
* Produced collision mesh for the track
* Helped artists by producing 3D assets and materials
* Worked alongside the producer and co-designer on a test plan and iteratively tweaked and refined the game
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