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cgbootcamp.com/tutorials/2010/8/13/maya-cgfx-shader-writing-02-lambert-diffuse-shading.html
In this part of the CGFX Shader Writing series I continue to expand the shader by adding user tweakable variables and I demonstrate how to implement a Lambert diffuse shading function with one light.
Runtime: ~30 min.
Software: Maya
Instructor: Leo Covarrubias