
XSI 7 ICE : Flaming Arrows Part 2
1 year ago
this isn't much of a demonstration but more of a peek at how one would render using the new volume shaders. also more on spawning using multiple particle clouds
-
Vimeo: About / Blog / Developers / Jobs / Community Guidelines / Community Forums / Help Center / Site Map / Merchandise
/ Get Vimeo

Previous Week
look for warhammer : rnd : arrowflocking...
brandonriza.com/3DVisualEffects/HTML/3DVisualEffects.htm
How about rb particles-could they use the arrow to do actual shape?
i already mentioned actual shape collision of the instances isn't in the first release. the arrows would be approximated by spheres and wouldn't look right for arrows.
But we need 'actual shape mode' anyway :D
Great videos, I've seem them countless times.
Thank you, Steven.
I noticed that smoke particles start spawning from the whole arrows - is there a way to offset spawning to the end of the arrows?
Also, I am trying to get information of the alpha channel of the certain texture in render tree into ice on per particle basis - is there a way?
in order to get the alpha channel from that image as a per particle attribute you will need to do some type of closest location qeury