This is the first part of the level of my game prototype.
Here you can see the following implemented features: an inventory, two NPCs, a questlog and gravitation manipulation.
The music was made by my brothers Ludwig and Paul Hanisch.
Tools used: VC++ 2008 Express Edition, 3dsmax, Photoshop, AS3/FlashDevelop (for the GUI), Audacity.
Libraries used: OGRE3D for graphics, Hikari as GUI, OIS for input, Bullet as physics engine, Lua+luabind for scripting, FMOD Ex for the sound.
I studied Multimedia|VR-Design at the Burg Giebichenstein in Halle ( burg-halle.de ). Visit my portfolio on fholio.de :-)