In response to the youtube viewers of my blendshape-rig demos, this video is part I of a tutorial explaining my process of sculpting a blendshape. The goal is to achieve organic deformation with a linear-shifting shape (morph target). The demonstration is only one shape - a grin - but I've tried to explain the overall concept of modeling organic BSs through the demo. Keep in mind, this is simply MY process - I don't believe it's perfect or the only method. I look forward to hearing feedback whether or not this vid was helpful. Thanks
NOTE: This is part 1 of 2