
Augmented City 3D
1 year ago
by Keiichi Matsuda
keiichimatsuda.com
The architecture of the contemporary city is no longer simply about the physical space of buildings and landscape, more and more it is about the synthetic spaces created by the digital information that we collect, consume and organise; an immersive interface may become as much part of the world we inhabit as the buildings around us.
Augmented Reality (AR) is an emerging technology defined by its ability to overlay physical space with information. It is part of a paradigm shift that succeeds Virtual Reality; instead of disembodied occupation of virtual worlds, the physical and virtual are seen together as a contiguous, layered and dynamic whole. It may lead to a world where media is indistinguishable from 'reality'. The spatial organisation of data has important implications for architecture, as we re-evaluate the city as an immersive human-computer interface.
keiichimatsuda.com
The architecture of the contemporary city is no longer simply about the physical space of buildings and landscape, more and more it is about the synthetic spaces created by the digital information that we collect, consume and organise; an immersive interface may become as much part of the world we inhabit as the buildings around us.
Augmented Reality (AR) is an emerging technology defined by its ability to overlay physical space with information. It is part of a paradigm shift that succeeds Virtual Reality; instead of disembodied occupation of virtual worlds, the physical and virtual are seen together as a contiguous, layered and dynamic whole. It may lead to a world where media is indistinguishable from 'reality'. The spatial organisation of data has important implications for architecture, as we re-evaluate the city as an immersive human-computer interface.
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I have a request for you if I may.
Could you bring not 3D (not 3D) on Vimeo too like you did on Youtube.
I prefer Vimeo player, more beautiful !
Could be great.
Thanks in advance.
If anyone out there has a 3D TV or monitor, get in touch and I can send you the side-by-side or interlaced version.
Couple notes on the analgyph, though -- you see how your right eye is stretching at the left edge? This makes it pretty jarring to have anything near it; the easiest way to 'fix' this is to scale everything up a couple %, just enough so that this is off-screen (or simply crop it out).
Also, try to avoid pushing the disparity too much (check at 1:03) -- there's too much difference between L and R eye, causing rivalry; your eyes can't deal with it, so it doesn't sit right in the scene -- happens a couple times in it.
Otherwise, great stuff!
My only critic would be about the arm motions. I have to agree with Da Ge, i would feel awkward doing them, and they can also be potentially tiring when dealing with large volumes of elements. Maybe finger-gestures or some mind-controlled navigation?
Anyways, this is excellent work. Thank you for sharing it with us!
but it's really fuck up to watch in anaglyph (red/blue) glasses.. feel discomfort at eyes(( IMHO, mb I have not good glasses)))
amazing
It's great how it is completely contemporary to the life and information we can all have and share.
I think the interface will be a lot more ordered than that though.
I did some work with interacting with augmented reality. Maybe you'll find it interesting vimeo.com/25343275
Thanks so much !
Thanks.