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Scripted twist bones for 3dsmax

I hope you like it!

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1 Like

  • Vahan Sosoyan 9 months ago
    Is this quaternion angles based script?
  •  
  • César Sáez 9 months ago
    Hi, yes is quartenion based but is an old version and not the best way to do this.

    In the current version the system is upVector based in order to allow bendy/curvature along the chain.

    Thanks for comment!
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