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252. SoundWorks Collection: HALO: REACH Game Audio Profile
1 year ago
251. Pano Logic
1 year ago
In this exclusive SoundWorks Collection game sound video profile we feature the talented sound team behind "HALO: REACH", the blockbuster prequel to the best-selling Xbox franchise of all time.

Bungie Studios Audio Director and Composer Marty O'Donnell and Sound Designers C Paul Johnson and Jay Weinland discuss the creative and technical challenges for creating the ultimate gaming experience.

For more exclusive videos check out SoundWorksCollection.com
  • Awesome !!
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  • Michael Coleman plus 1 year ago
    Thanks for everyone who has watched this video! Please tell your friends if you think they will like it!
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  • wolferey 1 year ago
    This is just incredible! Thanks for posting it!
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  • Carlos Pacheco 1 year ago
    awesome video, can't wait to experience the game.
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  • Barron Roth 1 year ago
    Bungie puts so much effort into their productions. No other gaming company puts this level of detail into their games. This is absolutely amazing.
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  • Die Bösen Brüder 1 year ago
    Wow, very cool.
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  • Ids plus 1 year ago
    I understand now why I never heard the Halo theme in this game which is understandable, but I really missed it at the very end of the game where the credits end. Well, Martin will probably never read this anyway
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  • Donald Rubiano 1 year ago
    I love your videos!
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