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Re-did the Blood Rush piece as an experiment to play with lights in opengl. so instead of using flat ribbons it uses these 3d creatures that resemble slugs.


made in C++ using the amazing OpenFrameworks library (www.openframeworks.cc)

all movements are being randomly generated using perlin noise. for that i used a perlin noise class which can be found here flipcode.com/archives/Perlin_Noise_Class.shtml

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