Running a Small Development Studio:
Perils, Pitfalls & Promise
Indie game developers discuss how to start small, think big, and stay afloat! Our panelists share their tales and insights on running a small independent game studio.
* John Beck – CEO, WayForward Technologies (A Boy and His Blob, Where the Wild Things Are, Space Chimps)
* Jenova Chen – Creative Director, thatgamecompany (Flower, flOw, Cloud, Journey)
* Tian Mu – CEO, Co-Founder, Naked Sky Entertainment, Inc. (Star Trek D•A•C, RoboBlitz, RoboHordes)
* Jesse Vigil – Founder, Partner, Psychic Bunny (Codename Games, Lead Balloon)
Loading more stuff…
Hmm…it looks like things are taking a while to load. Try again?